# Hero's Race / Class / Element

**Hero’s Race**&#x20;

Each hero will have a separate Clan. When a team owns a certain number of heroes from a similar Clan, their stats and secret skills will be boosted.&#x20;

There are 12 clans: Human, Feathered, Demon, Goblin, Beast, Cave, Marine, Egersis, Glacier, Divinity, Spirits, Dragon

<table><thead><tr><th width="209">Race Name</th><th>Effect</th></tr></thead><tbody><tr><td>Human</td><td>2: Human heroes attack an enemy with a 20% chance to make the enemy champion unable to use skills for 4 seconds.<br>4: Human hero that attacks an enemy has a 40% chance to make the enemy champion unable to use skills for 4 seconds.<br>6: Your Human heroes attack an enemy with a 60% chance of making the enemy champion unable to use skills for 4 seconds.</td></tr><tr><td>Feathered</td><td>3：All allied Feathered have 20% chance of evasion<br>6：All allied Feathered gain a 40% chance to evade attacks, and other Allies gain a 25% chance to evade attacks</td></tr><tr><td>Demon</td><td>1: Attack deals 50% extra pure damage to the target. Active when only one kind of Hunter demon is on the chessboard</td></tr><tr><td>Goblin<br></td><td>3: Random allied unit armor +12, HP Regeneration +10<br>6: All allied armor +15, HP Regeneration +10</td></tr><tr><td>Beats</td><td>2：All allies have +15% attack damage, including summoned units<br>4：All allies have +30% attack damage, including summoned units<br>6：Increases 55% ATK for all allies, including the summoned. </td></tr><tr><td>Cave</td><td>2: All allies +100 max HP<br>4: All allies +350 max HP </td></tr><tr><td>Marine</td><td>2: All allies magical resistence +35%<br>4: All allies magical resistence +70%</td></tr><tr><td>Egersis</td><td>2: All enemies -4 armor<br>4: All enemy -6 armor</td></tr><tr><td>Glacier<br></td><td>2: All allied Glaciers attack speed +35%<br>4: All allied Glacier attack speed +70%，other allied friends attack speed +35%<br>6: All allied Glacier attack speed +70%</td></tr><tr><td>Divinity</td><td>2: Reduces Ability CD by 50% for all allied Divinities and other allies whose Race's synergies are not triggered.<br>4: Reduces Ability CD by 75% for all allied Divinities and other allies whose Race's synergies are not triggered.</td></tr><tr><td>Spirits</td><td>2: All allied Spirits have 30% chance to turn the melee attacker into stone for 4 seconds<br>4: All allies have 50% chance to turn the melee attacker into stone for 4 seconds.<br>(Petrified: No Moving, No attacking, can not use skills)</td></tr><tr><td>Dragon</td><td>3: At the start of the battle, 3 allied Dragons have 100 mana. (When there are more than 3 allied Dragons on the Chessboard, those deployed on the relative left will get the effects in priority.)<br>6: At the start of the battle, 6 Allies have 100 mana.<br>(When there are more than 6 allies on the Chessboard, those deployed on the relative left will get the effects in priority.)</td></tr></tbody></table>

**Hero's Class**&#x20;

Each hero will have a separate Class. When a team has a certain number of heroes from a similar Class, the stats and hidden skills of these heroes will increase.&#x20;

There are 8 classes: Mage, Warrior, Knight, Hunter, Mech, Assassin, Warlock, Shaman.

| Class              | Effect                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |
| ------------------ | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Mage               | <p>3: All enemy lose 40% Magical Resistance<br><br>6: All enemy lose 90% Magical Resistence</p>                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |
| Warrior            | <p>3: All allied warriors armor +5<br><br>6: All allied warrior armor +12</p>                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
| Knight             | <p>2: All allied Knights gain a 100% chance at the beginning of each round and then a 25% chance every 2 seconds, to obtain a damage-reducing shield, which grants +75% Magic Resistance, +30 Armor. The shield lasts for 2 seconds.<br><br>4: All allied Knights gain a 100% chance at the beginning of each round and then a 45% chance in every 2 seconds, to obtain a damage-reducing shield, which grants +75% Magic Resistance, +30 Armor. The shield lasts for 2 seconds.<br><br>6: All allied Knights gain a 100% chance at the beginning of each round and then a 65% chance in every 2 seconds, to obtain a damage-reducing shield, which grants +75% Magic Resistance, +30 Armor. The shield lasts for 2 seconds.</p> |
| Hunter             | <p>3: All allied Hunters attack +35 and grants 35% chance to pierce through evasion<br><br>6: All allied Hunters attack +80 and grants 65% chance to pierce through evasion</p>                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |
| Mech               | <p>(2) All Mech-types have HP regeneration per second increased by 15.<br><br>(4) All Mech-types have health regeneration per second increased by 40.<br><br>(6) All Mech-types have HP regeneration per second increased by 75.</p>                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| Assassin           | <p>3: All allied Assassins gain a 15% chance to exert 300% damage and a 40% chance to deal 300% damage with their first Base attack in each round<br><br>6: All allied Assassins gain a 20% chance to exert 350% damage, and a 70% chance to deal 350% damages with their first Base attack in each round</p>                                                                                                                                                                                                                                                                                                                                                                                                                    |
| <p>Warlock<br></p> | <p>2: Grants 10% lifesteal to all allied units and its skill<br><br>4: Grants 30% lifesteal to all allied units and its skill<br><br>6: Grants 60% lifesteal to all allied units and its skill</p>                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |
| <p>Shaman<br></p>  | 2: Change a random enemy unit into a penguin when battle starts for 6s                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |

**Hero’s Element**&#x20;

Each hero will have 1 of the following Elements: Earth - Air - Water - Fire.&#x20;
