Hero's Race / Class / Element
Last updated
Last updated
Hero’s Race
Each hero will have a separate Clan. When a team owns a certain number of heroes from a similar Clan, their stats and secret skills will be boosted.
There are 12 clans: Human, Feathered, Demon, Goblin, Beast, Cave, Marine, Egersis, Glacier, Divinity, Spirits, Dragon
Race Name | Effect |
---|---|
Hero's Class
Each hero will have a separate Class. When a team has a certain number of heroes from a similar Class, the stats and hidden skills of these heroes will increase.
There are 8 classes: Mage, Warrior, Knight, Hunter, Mech, Assassin, Warlock, Shaman.
Hero’s Element
Each hero will have 1 of the following Elements: Earth - Air - Water - Fire.
Class | Effect |
---|---|
Human
2: Human heroes attack an enemy with a 20% chance to make the enemy champion unable to use skills for 4 seconds. 4: Human hero that attacks an enemy has a 40% chance to make the enemy champion unable to use skills for 4 seconds. 6: Your Human heroes attack an enemy with a 60% chance of making the enemy champion unable to use skills for 4 seconds.
Feathered
3:All allied Feathered have 20% chance of evasion 6:All allied Feathered gain a 40% chance to evade attacks, and other Allies gain a 25% chance to evade attacks
Demon
1: Attack deals 50% extra pure damage to the target. Active when only one kind of Hunter demon is on the chessboard
Goblin
3: Random allied unit armor +12, HP Regeneration +10 6: All allied armor +15, HP Regeneration +10
Beats
2:All allies have +15% attack damage, including summoned units 4:All allies have +30% attack damage, including summoned units 6:Increases 55% ATK for all allies, including the summoned.
Cave
2: All allies +100 max HP 4: All allies +350 max HP
Marine
2: All allies magical resistence +35% 4: All allies magical resistence +70%
Egersis
2: All enemies -4 armor 4: All enemy -6 armor
Glacier
2: All allied Glaciers attack speed +35% 4: All allied Glacier attack speed +70%,other allied friends attack speed +35% 6: All allied Glacier attack speed +70%
Divinity
2: Reduces Ability CD by 50% for all allied Divinities and other allies whose Race's synergies are not triggered. 4: Reduces Ability CD by 75% for all allied Divinities and other allies whose Race's synergies are not triggered.
Spirits
2: All allied Spirits have 30% chance to turn the melee attacker into stone for 4 seconds 4: All allies have 50% chance to turn the melee attacker into stone for 4 seconds. (Petrified: No Moving, No attacking, can not use skills)
Dragon
3: At the start of the battle, 3 allied Dragons have 100 mana. (When there are more than 3 allied Dragons on the Chessboard, those deployed on the relative left will get the effects in priority.) 6: At the start of the battle, 6 Allies have 100 mana. (When there are more than 6 allies on the Chessboard, those deployed on the relative left will get the effects in priority.)
Mage
3: All enemy lose 40% Magical Resistance 6: All enemy lose 90% Magical Resistence
Warrior
3: All allied warriors armor +5 6: All allied warrior armor +12
Knight
2: All allied Knights gain a 100% chance at the beginning of each round and then a 25% chance every 2 seconds, to obtain a damage-reducing shield, which grants +75% Magic Resistance, +30 Armor. The shield lasts for 2 seconds. 4: All allied Knights gain a 100% chance at the beginning of each round and then a 45% chance in every 2 seconds, to obtain a damage-reducing shield, which grants +75% Magic Resistance, +30 Armor. The shield lasts for 2 seconds. 6: All allied Knights gain a 100% chance at the beginning of each round and then a 65% chance in every 2 seconds, to obtain a damage-reducing shield, which grants +75% Magic Resistance, +30 Armor. The shield lasts for 2 seconds.
Hunter
3: All allied Hunters attack +35 and grants 35% chance to pierce through evasion 6: All allied Hunters attack +80 and grants 65% chance to pierce through evasion
Mech
(2) All Mech-types have HP regeneration per second increased by 15. (4) All Mech-types have health regeneration per second increased by 40. (6) All Mech-types have HP regeneration per second increased by 75.
Assassin
3: All allied Assassins gain a 15% chance to exert 300% damage and a 40% chance to deal 300% damage with their first Base attack in each round 6: All allied Assassins gain a 20% chance to exert 350% damage, and a 70% chance to deal 350% damages with their first Base attack in each round
Warlock
2: Grants 10% lifesteal to all allied units and its skill 4: Grants 30% lifesteal to all allied units and its skill 6: Grants 60% lifesteal to all allied units and its skill
Shaman
2: Change a random enemy unit into a penguin when battle starts for 6s